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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeFactoryBaseNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ApplyPropertyValueToObject
(
const PropertyType& Value, |
Writes a value to an UObject's property. | Nodes/InterchangeFactoryBaseNode.h | |
bool ApplyPropertyValueToObject
(
const FString& Value, |
Specialized version of ApplyPropertyValueToObject for strings. | Nodes/InterchangeFactoryBaseNode.h | |
bool ApplyPropertyValueToObject
(
const bool& Value, |
Specialized version of ApplyPropertyValueToObject for bools. | Nodes/InterchangeFactoryBaseNode.h |
ApplyPropertyValueToObject(const PropertyType &, UObject *, const FName)
Description
Writes a value to an UObject's property.
| Name | ApplyPropertyValueToObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeFactoryBaseNode.h |
| Include Path | #include "Nodes/InterchangeFactoryBaseNode.h" |
template<typename PropertyType>
bool ApplyPropertyValueToObject
(
const PropertyType & Value,
UObject * Object,
const FName PropertyName
) const
True if the operation succeeded.
Parameters
| Name | Remarks |
|---|---|
| Value | The value to write. |
| Object | The object to write to. |
| PropertyName | The name of the property to write to on the Object. |
ApplyPropertyValueToObject(const FString &, UObject *, const FName)
Description
Specialized version of ApplyPropertyValueToObject for strings. If the target property is an FObjectPropertyBase, treat the string as an object path.
| Name | ApplyPropertyValueToObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeFactoryBaseNode.h |
| Include Path | #include "Nodes/InterchangeFactoryBaseNode.h" |
template<>
bool ApplyPropertyValueToObject
(
const FString & Value,
UObject * Object,
const FName PropertyName
) const
ApplyPropertyValueToObject(const bool &, UObject *, const FName)
Description
Specialized version of ApplyPropertyValueToObject for bools. If the target property is an FBoolProperty, treat the property as a bitfield.
| Name | ApplyPropertyValueToObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeFactoryBaseNode.h |
| Include Path | #include "Nodes/InterchangeFactoryBaseNode.h" |
template<>
bool ApplyPropertyValueToObject
(
const bool & Value,
UObject * Object,
const FName PropertyName
) const