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This helper struct is placed here, so that we can implement support for it in AttributeStorage.h
| Name | FInterchangeLODMeshData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Types/InterchangeLODMeshData.h |
| Include Path | #include "Types/InterchangeLODMeshData.h" |
Syntax
USTRUCT (BlueprintType )
struct FInterchangeLODMeshData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Types/InterchangeLODMeshData.h | |||
FInterchangeLODMeshData
(
const FString& InMeshUid |
Types/InterchangeLODMeshData.h | ||
FInterchangeLODMeshData
(
const FString& InMeshUid, |
Types/InterchangeLODMeshData.h | ||
FInterchangeLODMeshData
(
const FString& InMeshUid, |
Types/InterchangeLODMeshData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GeometricTransform | FTransform | Specifically and only used for re-skinning meshes to T0. | Types/InterchangeLODMeshData.h |
|
| MeshUid | FString | Types/InterchangeLODMeshData.h |
|
|
| SceneNodeName | FString | Used for Rigid to RiggedMesh conversions to identify the bone targeting given Mesh. | Types/InterchangeLODMeshData.h |
|
| Transform | FTransform | Types/InterchangeLODMeshData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
Types/InterchangeLODMeshData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 NumberOfAttributes() |
2 FString, 2 FTransform | Types/InterchangeLODMeshData.h |