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A UInteractiveGizmoBuilder creates a new instance of an InteractiveGizmo (basically this is a Factory). These are registered with the InteractiveGizmoManager, which calls BuildGizmo(). This is an abstract base class, you must subclass it in order to create your particular Gizmo instance
| Name | UInteractiveGizmoBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveGizmoBuilder.h |
| Include Path | #include "InteractiveGizmoBuilder.h" |
Syntax
UCLASS (Transient, Abstract, MinimalAPI)
class UInteractiveGizmoBuilder : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveGizmoBuilder