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UGizmoLambdaHitTarget is an IGizmoClickTarget implementation that forwards the hit-test function to a TFunction
| Name | UGizmoLambdaHitTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/HitTargets.h |
| Include Path | #include "BaseGizmos/HitTargets.h" |
Syntax
UCLASS (MinimalAPI)
class UGizmoLambdaHitTarget :
public UObject ,
public IGizmoClickTarget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGizmoLambdaHitTarget
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsHitFunction | TUniqueFunction< FInputRayHit(const FInputDeviceRay &)> | This function is called to determine if target is hit | BaseGizmos/HitTargets.h | |
| UpdateHoverFunction | TFunction< void(bool)> | This function is called to update hover state of the target | BaseGizmos/HitTargets.h | |
| UpdateInteractingFunction | TFunction< void(bool)> | This function is called to update interacting state of the target | BaseGizmos/HitTargets.h | |
| UpdateSelectedFunction | TFunction< void(bool)> | This function is called to update selected state of the target | BaseGizmos/HitTargets.h | |
| UpdateSubdueFunction | TFunction< void(bool)> | This function is called to update subdued state of the target | BaseGizmos/HitTargets.h |