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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsVisible
(
const FSceneView* View, |
Return whether element is currently visible. | BaseGizmos/GizmoElementBase.h | |
virtual bool IsVisible
(
const FSceneView* View, |
Return whether element is currently visible. | BaseGizmos/GizmoElementBase.h |
IsVisible(const FSceneView *, EGizmoElementInteractionState, const FTransform &, const FVector &)
Description
Return whether element is currently visible.
| Name | IsVisible |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual bool IsVisible
(
const FSceneView * View,
EGizmoElementInteractionState InCurrentInteractionState,
const FTransform & InLocalToWorldTransform,
const FVector & InLocalCenter
) const
IsVisible(const FSceneView *, EViewInteractionState, EGizmoElementInteractionState, const FTransform &, const FVector &)
Description
Return whether element is currently visible.
| Name | IsVisible |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual bool IsVisible
(
const FSceneView * View,
EViewInteractionState InCurrentViewInteractionState,
EGizmoElementInteractionState InCurrentInteractionState,
const FTransform & InLocalToWorldTransform,
const FVector & InLocalCenter
) const