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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementBase > API/Runtime/InteractiveToolsFramework/UGizmoElementBase/FRenderTraversalState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the mesh vertex color based on the current interaction state. | BaseGizmos/GizmoElementBase.h | ||
| Returns the mesh vertex color based on the current interaction state. | BaseGizmos/GizmoElementBase.h |
GetCurrentVertexColor()
Description
Returns the mesh vertex color based on the current interaction state.
| Name | GetCurrentVertexColor |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
FLinearColor GetCurrentVertexColor()
GetCurrentVertexColor()
Description
Returns the mesh vertex color based on the current interaction state.
| Name | GetCurrentVertexColor |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
FLinearColor GetCurrentVertexColor() const