Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementBase > API/Runtime/InteractiveToolsFramework/UGizmoElementBase/FRenderTraversalState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UMaterialInterface * GetCurrentMaterial () |
Returns the mesh material based on the current interaction state. | BaseGizmos/GizmoElementBase.h | |
const UMaterialInterface * GetCurrentMaterial () |
BaseGizmos/GizmoElementBase.h |
GetCurrentMaterial()
Description
Returns the mesh material based on the current interaction state.
| Name | GetCurrentMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
const UMaterialInterface * GetCurrentMaterial()
GetCurrentMaterial()
| Name | GetCurrentMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
const UMaterialInterface * GetCurrentMaterial() const