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API > API/Runtime > API/Runtime/InteractiveToolsFramework
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::InteractiveToolsFramework::BreakPlaneFrame
(
const Geometry::TFrame3< RealType >& InFrame, |
Decompose a plane frame into its normal, up, and side vectors. | BaseGizmos/GizmoElementShared.h | |
void UE::InteractiveToolsFramework::BreakPlaneFrame
(
const Geometry::TFrame3< RealType >& InFrame, |
Decompose a plane frame into its origin, normal, up, and side vectors. | BaseGizmos/GizmoElementShared.h |
UE::InteractiveToolsFramework::BreakPlaneFrame(const Geometry::TFrame3< RealType > &, Math::TVector< RealType > &, Math::TVector< RealType > &, Math::TVector< RealType > &)
Description
Decompose a plane frame into its normal, up, and side vectors.
| Name | UE::InteractiveToolsFramework::BreakPlaneFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementShared.h |
| Include Path | #include "BaseGizmos/GizmoElementShared.h" |
namespace UE
{
namespace InteractiveToolsFramework
{
template<typename RealType, std::enable_if_t<(std::is_floating_point_v< RealType >), int >>
void UE::InteractiveToolsFramework::BreakPlaneFrame
(
const Geometry::TFrame3 < RealType > & InFrame,
Math::TVector < RealType > & OutNormal,
Math::TVector < RealType > & OutUp,
Math::TVector < RealType > & OutSide
)
}
}
UE::InteractiveToolsFramework::BreakPlaneFrame(const Geometry::TFrame3< RealType > &, Math::TVector< RealType > &, Math::TVector< RealType > &, Math::TVector< RealType > &, Math::TVector< RealType > &)
Description
Decompose a plane frame into its origin, normal, up, and side vectors.
| Name | UE::InteractiveToolsFramework::BreakPlaneFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementShared.h |
| Include Path | #include "BaseGizmos/GizmoElementShared.h" |
namespace UE
{
namespace InteractiveToolsFramework
{
template<typename RealType, std::enable_if_t<(std::is_floating_point_v< RealType >), int >>
void UE::InteractiveToolsFramework::BreakPlaneFrame
(
const Geometry::TFrame3 < RealType > & InFrame,
Math::TVector < RealType > & OutOrigin,
Math::TVector < RealType > & OutNormal,
Math::TVector < RealType > & OutUp,
Math::TVector < RealType > & OutSide
)
}
}