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Configuration variables for a USceneSnappingManager hit query request.
| Name | FSceneHitQueryRequest |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
Syntax
struct FSceneHitQueryRequest
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWantHitGeometryInfo | bool | SceneQueries/SceneSnappingManager.h | ||
| CustomTargetTypes | TSet< FName > | The name of the custom TargetTypes, if applicable. | SceneQueries/SceneSnappingManager.h | |
| TargetTypes | ESceneHitQueryTargetType | What does the caller want to try to hit. | SceneQueries/SceneSnappingManager.h | |
| VisibilityFilter | FSceneQueryVisibilityFilter | SceneQueries/SceneSnappingManager.h | ||
| WorldRay | FRay | Scene query ray. | SceneQueries/SceneSnappingManager.h |