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API > API/Runtime > API/Runtime/InstallBundleManager
TODO: These details shouldn't be in engine code. If you find yourself adding to this struct, please consider refactoring this to pass back a list of FAnalyticsEventAttribute's instead.
| Name | FBundleDecompressionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/InstallBundleManager/Public/InstallBundleTypes.h |
| Include Path | #include "InstallBundleTypes.h" |
Syntax
struct FBundleDecompressionInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TotalActuallyReadBytes | uint64 | InstallBundleTypes.h | ||
| TotalActuallyWrittenBytes | uint64 | InstallBundleTypes.h | ||
| TotalCompressedBytes | uint64 | InstallBundleTypes.h | ||
| TotalDecompressedBytes | uint64 | InstallBundleTypes.h | ||
| TotalDecompressionDecompressTime | double | InstallBundleTypes.h | ||
| TotalDecompressionReadTime | double | InstallBundleTypes.h | ||
| TotalDecompressionWriteTime | double | InstallBundleTypes.h |