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API > API/Runtime > API/Runtime/InMemoryNetworkReplayStreaming > API/Runtime/InMemoryNetworkReplayStreaming/FInMemoryNetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns a pointer to the currently active (recording or playback) replay in the owning factory's map. | InMemoryNetworkReplayStreaming.h | ||
| Returns a pointer to the currently active (recording or playback) replay in the owning factory's map. | InMemoryNetworkReplayStreaming.h |
GetCurrentReplayChecked()
Description
Returns a pointer to the currently active (recording or playback) replay in the owning factory's map. Asserts if the returned replay pointer would be null.
| Name | GetCurrentReplayChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Public/InMemoryNetworkReplayStreaming.h |
| Include Path | #include "InMemoryNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Private/InMemoryNetworkReplayStreaming.cpp |
FInMemoryReplay * GetCurrentReplayChecked()
GetCurrentReplayChecked()
Description
Returns a pointer to the currently active (recording or playback) replay in the owning factory's map. Asserts if the returned replay pointer would be null.
| Name | GetCurrentReplayChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Public/InMemoryNetworkReplayStreaming.h |
| Include Path | #include "InMemoryNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Private/InMemoryNetworkReplayStreaming.cpp |
FInMemoryReplay * GetCurrentReplayChecked() const