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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMeshComponent
Description
This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given vertices. If a FMeshRenderDecomposition has not been explicitly set, call is forwarded to FastNotifyVertexAttributesUpdated()
| Name | FastNotifyVerticesUpdated |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
void FastNotifyVerticesUpdated
(
const TArray < int32 > & Vertices,
EMeshRenderAttributeFlags UpdatedAttributes
)