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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TVector< RealType > UE::Geometry::VectorUtil::MakePerpVector
(
const TVector< RealType >& Normal |
Calculates one vector perpendicular to input Normal, as efficiently as possible. | VectorUtil.h | |
void UE::Geometry::VectorUtil::MakePerpVector
(
const TVector< RealType >& Normal, |
Calculates one vector perpendicular to input Normal, as efficiently as possible. | VectorUtil.h |
UE::Geometry::VectorUtil::MakePerpVector(const TVector< RealType > &)
Description
Calculates one vector perpendicular to input Normal, as efficiently as possible.
| Name | UE::Geometry::VectorUtil::MakePerpVector |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h |
| Include Path | #include "VectorUtil.h" |
namespace UE
{
namespace Geometry
{
namespace VectorUtil
{
template<typename RealType>
TVector < RealType > UE::Geometry::VectorUtil::MakePerpVector
(
const TVector < RealType > & Normal
)
}
}
}
UE::Geometry::VectorUtil::MakePerpVector(const TVector< RealType > &, TVector< RealType > &)
Description
Calculates one vector perpendicular to input Normal, as efficiently as possible.
| Name | UE::Geometry::VectorUtil::MakePerpVector |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h |
| Include Path | #include "VectorUtil.h" |
namespace UE
{
namespace Geometry
{
namespace VectorUtil
{
template<typename RealType>
void UE::Geometry::VectorUtil::MakePerpVector
(
const TVector < RealType > & Normal,
TVector < RealType > & OutPerp1
)
}
}
}