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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::Geometry::Spline::Math::AutoCalcTangent
(
const T& PrevP, |
Computes Tangent for a curve segment | Splines/TangentsPolicy.h | |
void UE::Geometry::Spline::Math::AutoCalcTangent
(
const FQuat& PrevP, |
This actually returns the control point not a tangent. | Splines/TangentsPolicy.h |
UE::Geometry::Spline::Math::AutoCalcTangent(const T &, const T &, const T &, const U &, T &)
Description
Computes Tangent for a curve segment
| Name | UE::Geometry::Spline::Math::AutoCalcTangent |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Splines/TangentsPolicy.h |
| Include Path | #include "Splines/TangentsPolicy.h" |
namespace UE
{
namespace Geometry
{
namespace Spline
{
namespace Math
{
template<class T, class U>
void UE::Geometry::Spline::Math::AutoCalcTangent
(
const T & PrevP,
const T & P,
const T & NextP,
const U & Tension,
T & OutTan
)
}
}
}
}
UE::Geometry::Spline::Math::AutoCalcTangent(const FQuat &, const FQuat &, const FQuat &, const U &, FQuat &)
Description
This actually returns the control point not a tangent. This is expected by the CubicInterp function for Quaternions
| Name | UE::Geometry::Spline::Math::AutoCalcTangent |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Splines/TangentsPolicy.h |
| Include Path | #include "Splines/TangentsPolicy.h" |
namespace UE
{
namespace Geometry
{
namespace Spline
{
namespace Math
{
template<class U>
void UE::Geometry::Spline::Math::AutoCalcTangent
(
const FQuat & PrevP,
const FQuat & P,
const FQuat & NextP,
const U & Tension,
FQuat & OutTan
)
}
}
}
}