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Description
Adjacent representable normal-or-better float (FTZ-proof). Skips subnormals (snaps to ±FLT_MIN) and saturates at ±FLT_MAX.
| Name | UE::Geometry::Spline::Internal::NextafterNoSubnormal |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Splines/SplineMath.h |
| Include Path | #include "Splines/SplineMath.h" |
namespace UE
{
namespace Geometry
{
namespace Spline
{
namespace Internal
{
float UE::Geometry::Spline::Internal::NextafterNoSubnormal
(
float from,
bool bStepRight
)
}
}
}
}