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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAffine< T, Num > UE::Geometry::Normalize
(
const TAffine< T, Num >& x |
Tessellation/Affine.h | ||
T UE::Geometry::Normalize
(
UE::Math::TVector2< T >& Vector, |
VectorTypes.h | ||
T UE::Geometry::Normalize
(
UE::Math::TVector< T >& Vector, |
VectorTypes.h |
UE::Geometry::Normalize(const TAffine< T, Num > &)
| Name | UE::Geometry::Normalize |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Tessellation/Affine.h |
| Include Path | #include "Tessellation/Affine.h" |
namespace UE
{
namespace Geometry
{
template<typename T, uint32 Num>
TAffine < T, Num > UE::Geometry::Normalize
(
const TAffine < T, Num > & x
)
}
}
UE::Geometry::Normalize(UE::Math::TVector2< T > &, const T)
| Name | UE::Geometry::Normalize |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorTypes.h |
| Include Path | #include "VectorTypes.h" |
namespace UE
{
namespace Geometry
{
template<typename T>
T UE::Geometry::Normalize
(
UE::Math::TVector2 < T > & Vector,
const T Epsilon
)
}
}
UE::Geometry::Normalize(UE::Math::TVector< T > &, const T)
| Name | UE::Geometry::Normalize |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorTypes.h |
| Include Path | #include "VectorTypes.h" |
namespace UE
{
namespace Geometry
{
template<typename T>
T UE::Geometry::Normalize
(
UE::Math::TVector < T > & Vector,
const T Epsilon
)
}
}