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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TTangentBezierSpline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AppendPoint
(
const FTangentBezierControlPoint& Point, |
Appends a control point to the end of the spline. | Splines/TangentBezierSpline.h | |
int32 AppendPoint
(
const FTangentBezierControlPoint& Point, |
Appends a control point to the end of the spline. | Splines/TangentBezierSpline.h |
AppendPoint(const FTangentBezierControlPoint &, float)
Description
Appends a control point to the end of the spline.
| Name | AppendPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Splines/TangentBezierSpline.h |
| Include Path | #include "Splines/TangentBezierSpline.h" |
int32 AppendPoint
(
const FTangentBezierControlPoint & Point,
float Parameter
)
Index of the new point, or INDEX_NONE if the operation failed.
Parameters
| Name | Remarks |
|---|---|
| Point | Control point to append. |
| Parameter | The parameter of the control point being appended, must be greater than all existing knots (but may be less than the virtual closing knot). |
AppendPoint(const FTangentBezierControlPoint &, EParameterizationPolicy)
Description
Appends a control point to the end of the spline.
| Name | AppendPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Splines/TangentBezierSpline.h |
| Include Path | #include "Splines/TangentBezierSpline.h" |
int32 AppendPoint
(
const FTangentBezierControlPoint & Point,
EParameterizationPolicy Policy
)
Index of the new point, or INDEX_NONE if the operation failed.
Parameters
| Name | Remarks |
|---|---|
| Point | Control point to append. |
| Policy | The policy to use for generating the knot for the point being appended. |