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[ Baensch et al. "A Finite Element Method for Surface Diffusion", 2004] Sec 5.4 Feature adaptive refinement criterion
| Name | TFeatureSensitivityRefinementCheck |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Tessellation/FeatureAdaptive.h |
| Include Path | #include "Tessellation/FeatureAdaptive.h" |
Syntax
template<class T>
class TFeatureSensitivityRefinementCheck
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TFeatureSensitivityRefinementCheck
(
const T InFeatureSensitivity, |
Tessellation/FeatureAdaptive.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FeatureSize | const T | Tessellation/FeatureAdaptive.h | ||
| IncircleRadius | const T | Tessellation/FeatureAdaptive.h | ||
| LSqN | const T | Tessellation/FeatureAdaptive.h | ||
| Threshold | const T | Tessellation/FeatureAdaptive.h | ||
| TriNormal | const Math::TVector< T > | Tessellation/FeatureAdaptive.h | ||
| TriVertices | const Math::TVector< T > | Tessellation/FeatureAdaptive.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CheckCriterion
(
const int32 LocalEdge, |
Check whether the edge should be refined refined | Tessellation/FeatureAdaptive.h | |
bool NeedsCheck() |
Tessellation/FeatureAdaptive.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static T CalculateInRadius
(
const UE::Math::TVector< T >& V0, |
Tessellation/FeatureAdaptive.h |