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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TDynamicMeshOverlay
Description
Build overlay topology with one element per vertex. Note: Faster-but-equivalent-to calling CreateFromPredicate() with a CanShareVertex predicate that always returns true
| Name | CreatePerVertex |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshOverlay.h |
| Include Path | #include "DynamicMesh/DynamicMeshOverlay.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshOverlay.cpp |
void CreatePerVertex
(
RealType InitElementValue,
bool bExactMapIDs
)
Parameters
| Name | Remarks |
|---|---|
| bExactMapIDs | If true, ElementIDs will be constructed to exactly match the corresponding vertex IDs, even if the mesh is non-compact. |