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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TDenseGrid3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Process
(
ProcessFunc Func |
Call a function on all values. | Spatial/DenseGrid3.h | |
| Call a function on the value at (X,Y,Z). | Spatial/DenseGrid3.h | ||
void Process
(
int32 X, |
Call a function on the value at (X,Y,Z). | Spatial/DenseGrid3.h |
Process(ProcessFunc)
Description
Call a function on all values.
| Name | Process |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/DenseGrid3.h |
| Include Path | #include "Spatial/DenseGrid3.h" |
template<typename ProcessFunc>
void Process
(
ProcessFunc Func
)
Process(const FVector3i &, ProcessFunc)
Description
Call a function on the value at (X,Y,Z).
| Name | Process |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/DenseGrid3.h |
| Include Path | #include "Spatial/DenseGrid3.h" |
template<typename ProcessFunc>
void Process
(
const FVector3i & XYZ,
ProcessFunc Func
)
Process(int32, int32, int32, ProcessFunc)
Description
Call a function on the value at (X,Y,Z).
| Name | Process |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/DenseGrid3.h |
| Include Path | #include "Spatial/DenseGrid3.h" |
template<typename ProcessFunc>
void Process
(
int32 X,
int32 Y,
int32 Z,
ProcessFunc Func
)