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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FVertexConnectedComponents
Description
Note: Should be safe to make mulitple GetComponentThreadsafe() calls in parallel, as it does not modify the underlying data. Will not collapse disjoint set paths, so repeated accesses may be slower in an un-threaded context.
| Name | GetComponentThreadsafe |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include Path | #include "VertexConnectedComponents.h" |
int32 GetComponentThreadsafe
(
int32 VertexID
) const