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API > API/Runtime > API/Runtime/GeometryCore
| Name | FDynamicMeshBulkEdit |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshBulkEdit.h |
| Include Path | #include "DynamicMesh/DynamicMeshBulkEdit.h" |
Syntax
class FDynamicMeshBulkEdit : private FNoncopyable
Inheritance Hierarchy
- FNoncopyable → FDynamicMeshBulkEdit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicMeshBulkEdit
(
FDynamicMesh3& EditMesh, |
DynamicMesh/DynamicMeshBulkEdit.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDynamicMeshBulkEdit() |
DynamicMesh/DynamicMeshBulkEdit.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBuildEdgeLists | bool | DynamicMesh/DynamicMeshBulkEdit.h | ||
| Mesh | FDynamicMesh3 & | DynamicMesh/DynamicMeshBulkEdit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Finalize () |
Explicit finalization (also called in dtor), after which the DynamicMesh is usable. | DynamicMesh/DynamicMeshBulkEdit.h | |
void Initialize
(
int VertexCount, |
Set the vertex, triangle and edge count. | DynamicMesh/DynamicMeshBulkEdit.h | |
void SetEdge
(
const int EdgeID, |
Thread-safe | DynamicMesh/DynamicMeshBulkEdit.h | |
void SetTriEdgeIndices
(
const int TriangleID, |
Per-triangle edge indices, which correspond to the edges provided by SetEdge, thread-safe | DynamicMesh/DynamicMeshBulkEdit.h | |
void SetTriVertexIndices
(
const int TriangleID, |
Per-triangle vertex indices, which correspond to the vertices provided by SetVertex. | DynamicMesh/DynamicMeshBulkEdit.h | |
void SetVertex
(
const int VertexID, |
Thread-safe | DynamicMesh/DynamicMeshBulkEdit.h |