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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshBulkEdit
Description
Explicit finalization (also called in dtor), after which the DynamicMesh is usable. At the minimum the vertices and vertex indices need to be provided (the topology will be built), or, more efficiencly, the edges are provided directly.
| Name | Finalize |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshBulkEdit.h |
| Include Path | #include "DynamicMesh/DynamicMeshBulkEdit.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshBulkEdit.cpp |
void Finalize()