Navigation
API > API/Runtime > API/Runtime/GeometryCore
Context passed to ExtrudeBoundaryLoopEdges callbacks, describing a single boundary-edge endpoint. Vertex IDs are assumed to be welded (ie. passed through the VertexWeldFn by ComputeBoundaryLoops)
| Name | FBoundaryVertexContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MeshAdapter/MeshBoundaries.h |
| Include Path | #include "MeshAdapter/MeshBoundaries.h" |
Syntax
struct FBoundaryVertexContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EdgeTID | int32 | MeshAdapter/MeshBoundaries.h | ||
| WeldedNext | int32 | MeshAdapter/MeshBoundaries.h | ||
| WeldedPrev | int32 | MeshAdapter/MeshBoundaries.h | ||
| WeldedVID | int32 | MeshAdapter/MeshBoundaries.h |