| bCrackFree |
bool |
Vertices with same positions are considered to be identical and stay at the same position after displacement |
Tessellation/AdaptiveTessellator.h |
|
| bFinalDisplace |
bool |
Apply displacement to the tessellated mesh |
Tessellation/AdaptiveTessellator.h |
|
| bSingleThreaded |
bool |
|
Tessellation/AdaptiveTessellator.h |
|
| CosineThreshold |
double |
Controls cosine-check to permit Delaunay edge-flips |
Tessellation/AdaptiveTessellator.h |
|
| MaxTriangles |
uint32 |
Upper bound on the number of triangles of the tessellated mesh. |
Tessellation/AdaptiveTessellator.h |
|
| RefinementMethod |
EAdaptiveTessellationRefinementMethod |
|
Tessellation/AdaptiveTessellator.h |
|
| SampleRate |
double |
One-dimensional rate (edge-length) at which features are sampled. |
Tessellation/AdaptiveTessellator.h |
|
| TargetError |
double |
Target error to achieve (with respect to error defined by displacement policy) |
Tessellation/AdaptiveTessellator.h |
|