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API > API/Runtime > API/Runtime/GeometryCollectionEngine
Implementation of a geometry collection custom renderer that creates static mesh components representing the root proxies.
| Name | UGeometryCollectionRootProxyRenderer |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionRootProxyRenderer.h |
| Include Path | #include "GeometryCollection/GeometryCollectionRootProxyRenderer.h" |
Syntax
UCLASS (MinimalAPI)
class UGeometryCollectionRootProxyRenderer :
public UObject ,
public IGeometryCollectionExternalRenderInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGeometryCollectionRootProxyRenderer
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StaticMeshComponents | TArray< TObjectPtr< UStaticMeshComponent > > | Static mesh components for the root proxy meshes. | GeometryCollection/GeometryCollectionRootProxyRenderer.h |