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API > API/Runtime > API/Runtime/GameplayTags
Name
UGameplayTagsDeveloperSettings
Type
class
Header File
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h
Include Path
#include "GameplayTagsSettings.h"
Syntax
UCLASS (Config=EditorPerProjectUserSettings, Meta=(DisplayName="Gameplay Tag Editing"), MinimalAPI)
class UGameplayTagsDeveloperSettings : public UDeveloperSettings
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Inheritance Hierarchy
Constructors
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
DeveloperConfigName
FString
Allows new tags to be saved into their own INI file.
GameplayTagsSettings.h
Config
EditAnywhere
Category=GameplayTags
FavoriteTagSource
FName
Stores the favorite tag source, used as the default ini when adding new tags, can be toggled on/off using the button next to the tag source picker
GameplayTagsSettings.h
Config
EditAnywhere
Category=GameplayTags
Functions
Public