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API > API/Runtime > API/Runtime/GameplayTags
| Name | UEditableGameplayTagQueryExpression |
| Type | class |
| Header File | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
| Include Path | #include "GameplayTagContainer.h" |
Syntax
UCLASS (Abstract, EditInlineNew, CollapseCategories, Transient, MinimalAPI)
class UEditableGameplayTagQueryExpression : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditableGameplayTagQueryExpression
Derived Classes
UEditableGameplayTagQueryExpression derived class hierarchy
- UEditableGameplayTagQueryExpression_AllExprMatch
- UEditableGameplayTagQueryExpression_AllTagsExactMatch
- UEditableGameplayTagQueryExpression_AllTagsMatch
- UEditableGameplayTagQueryExpression_AnyExprMatch
- UEditableGameplayTagQueryExpression_AnyTagsExactMatch
- UEditableGameplayTagQueryExpression_AnyTagsMatch
- UEditableGameplayTagQueryExpression_NoExprMatch
- UEditableGameplayTagQueryExpression_NoTagsMatch
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EmitTokens
(
TArray< uint8 >& TokenStream, |
Converts this editor query construct into the runtime-usable token stream. | GameplayTagContainer.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EmitExprListTokens
(
TArray< UEditableGameplayTagQueryExpression* > const& ExprList, |
GameplayTagContainer.h | ||
void EmitTagTokens
(
FGameplayTagContainer const& TagsToEmit, |
GameplayTagContainer.h |