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API > API/Runtime > API/Runtime/GameplayTags
The public interface to this module, generally you should access the manager directly instead
| Name | IGameplayTagsModule |
| Type | class |
| Header File | /Engine/Source/Runtime/GameplayTags/Public/GameplayTagsModule.h |
| Include Path | #include "GameplayTagsModule.h" |
Syntax
class IGameplayTagsModule : public IModuleInterface
Implements Interfaces
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| OnGameplayTagTreeChanged | FSimpleMulticastDelegate | Delegate for when assets are added to the tree | GameplayTagsModule.h |
| OnTagSettingsChanged | FSimpleMulticastDelegate | Delegate that gets called after the settings have changed in the editor | GameplayTagsModule.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IGameplayTagsModule & Get () |
Singleton-like access to this module's interface. | GameplayTagsModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | GameplayTagsModule.h |