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API > API/Runtime > API/Runtime/GameplayTags
| Name | FRestrictedConfigInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h |
| Include Path | #include "GameplayTagsSettings.h" |
Syntax
USTRUCT ()
struct FRestrictedConfigInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Owners | TArray< FString > | GameplayTagsSettings.h |
|
|
| RestrictedConfigName | FString | Allows new tags to be saved into their own INI file. | GameplayTagsSettings.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FRestrictedConfigInfo& Other |
GameplayTagsSettings.h | ||
bool operator==
(
const FRestrictedConfigInfo& Other |
GameplayTagsSettings.h |