Navigation
API > API/Runtime > API/Runtime/GameplayTags
Struct defining where gameplay tags are loaded/saved from. Mostly for the editor
| Name | FGameplayTagSource |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
| Include Path | #include "GameplayTagsManager.h" |
Syntax
USTRUCT ()
struct FGameplayTagSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayTagsManager.h | |||
FGameplayTagSource
(
FName InSourceName, |
GameplayTagsManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceName | FName | Name of this source | GameplayTagsManager.h | |
| SourceRestrictedTagList | TObjectPtr< class URestrictedGameplayTagsList > | If this has restricted tags and is bound to an ini object for saving, this is the one | GameplayTagsManager.h | |
| SourceTagList | TObjectPtr< class UGameplayTagsList > | If this is bound to an ini object for saving, this is the one | GameplayTagsManager.h | |
| SourceType | EGameplayTagSourceType | Type of this source | GameplayTagsManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetConfigFileName() |
Returns the config file that created this source, if valid | GameplayTagsManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetDefaultName() |
GameplayTagsManager.h | ||
static FName GetFavoriteName() |
GameplayTagsManager.h | ||
static FName GetNativeName() |
GameplayTagsManager.h | ||
static FName GetTransientEditorName() |
GameplayTagsManager.h | ||
static void SetFavoriteName
(
FName TagSourceToFavorite |
GameplayTagsManager.h |