Navigation
API > API/Runtime > API/Runtime/GameplayTags
Struct describing the places to look for ini search paths
| Name | FGameplayTagSearchPathInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
| Include Path | #include "GameplayTagsManager.h" |
Syntax
struct FGameplayTagSearchPathInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWasAddedToTree | bool | True if the tags in sources have been added to the current tree | GameplayTagsManager.h | |
| bWasSearched | bool | True if this path has already been searched | GameplayTagsManager.h | |
| SourcesInPath | TArray< FName > | Which sources should be loaded from this path | GameplayTagsManager.h | |
| TagIniList | TArray< FString > | Config files to load from, will normally correspond to FoundSources | GameplayTagsManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
GameplayTagsManager.h | ||
void Reset() |
GameplayTagsManager.h |