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API > API/Runtime > API/Runtime/Foliage
| Name | UFoliageType_Actor |
| Type | class |
| Header File | /Engine/Source/Runtime/Foliage/Public/FoliageType_Actor.h |
| Include Path | #include "FoliageType_Actor.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI)
class UFoliageType_Actor : public UFoliageType
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFoliageType → UFoliageType_Actor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFoliageType_Actor
(
const FObjectInitializer& ObjectInitializer |
FoliageType_Actor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClass | TSubclassOf< AActor > | FoliageType_Actor.h |
|
|
| bShouldAttachToBaseComponent | bool | FoliageType_Actor.h |
|
|
| bStaticMeshOnly | bool | FoliageType_Actor.h |
|
|
| StaticMeshOnlyComponentClass | TSubclassOf< UFoliageInstancedStaticMeshComponent > | FoliageType_Actor.h |
|
Functions
Public
Overridden from UFoliageType
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDefaultNewAssetName() |
FoliageType_Actor.h | ||
virtual UObject * GetSource() |
Gets/Sets the source data associated with this FoliageType | FoliageType_Actor.h | |
virtual bool IsSourcePropertyChange
(
const FProperty* Property |
FoliageType_Actor.h | ||
virtual void SetSource
(
UObject* InSource |
FoliageType_Actor.h | ||
virtual void UpdateBounds() |
FoliageType_Actor.h |