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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/AWorldDataLayers
- AActor::ShouldImport()
- AWorldDataLayers::ShouldImport()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
virtual bool ShouldImport
&40;
FStringView ActorPropString,
bool IsMovingLevel
&41;
Remarks
Called before editor paste, true allow import