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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/ShouldImport
- AActor::ShouldImport()
- APCGWorldActor::ShouldImport()
- AWorldDataLayers::ShouldImport()
- AWorldPartitionHLOD::ShouldImport()
- AInstancedFoliageActor::ShouldImport()
- ALandscape::ShouldImport()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
virtual bool ShouldImport
&40;
FStringView ActorPropString,
bool IsMovingLevel
&41;
Remarks
Called before editor paste, true allow import