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API > API/Runtime > API/Runtime/Engine
| Name | UWorldPartitionSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionSettings.h |
| Include Path | #include "WorldPartition/WorldPartitionSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine, defaultconfig, DisplayName="World Partition")
class UWorldPartitionSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UWorldPartitionSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionSettings
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionSettings.h |
Structs
| Name | Remarks |
|---|---|
| CookFilterCommandLineLoader |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSubclassOf< UWorldPartitionEditorHash > GetEditorHashDefaultClass() |
WorldPartition/WorldPartitionSettings.h | ||
EWorldPartitionDataLayersLogicOperator GetNewMapsDataLayersLogicOperator() |
WorldPartition/WorldPartitionSettings.h | ||
bool GetNewMapsEnableWorldPartition() |
WorldPartition/WorldPartitionSettings.h | ||
bool GetNewMapsEnableWorldPartitionStreaming() |
WorldPartition/WorldPartitionSettings.h | ||
UWorldPartitionPropertyOverridePolicy * GetPropertyOverridePolicy() |
WorldPartition/WorldPartitionSettings.h | ||
TSubclassOf< UWorldPartitionRuntimeHash > GetRuntimeHashDefaultClass() |
WorldPartition/WorldPartitionSettings.h | ||
const TMap< EHLODLayerType, FHLODLayerTypeUnsupportedActorClasses > & GetUnsupportedActorClassesPerHLODLayerType() |
WorldPartition/WorldPartitionSettings.h | ||
bool ShouldEDLPackagesInheritWorldChunkAssignmentsDuringCook() |
WorldPartition/WorldPartitionSettings.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetPropertyOverridePolicy
(
UWorldPartitionPropertyOverridePolicy* InPropertyOverridePolicy |
WorldPartition/WorldPartitionSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UWorldPartitionSettings * Get() |
WorldPartition/WorldPartitionSettings.h | ||
static const CookFilterCommandLineLoader & GetCookFilterCommandLineLoader() |
WorldPartition/WorldPartitionSettings.h | ||
static const TSet< FTopLevelAssetPath > & GetEDLCookFilters () |
EDL Filters Multi product build optimization, where it is advantageous to cook EDLs on other machines for example, and where producing the map more than once is a waste and can lead to duplication in game packages. | WorldPartition/WorldPartitionSettings.h | |
static const bool ShouldCookEDLGenerator
(
const UPackage* Generator |
WorldPartition/WorldPartitionSettings.h |