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API > API/Runtime > API/Runtime/Engine
| Name | UWorldPartitionRuntimeCellTransformer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellTransformer.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCellTransformer.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UWorldPartitionRuntimeCellTransformer : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionRuntimeCellTransformer
Derived Classes
UWorldPartitionRuntimeCellTransformer derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionRuntimeCellTransformer
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionRuntimeCellTransformer.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NAME_CellTransformerIgnoreActor | const FName | Tag used to force exclude actors from any cell transformation. | WorldPartition/WorldPartitionRuntimeCellTransformer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | WorldPartition/WorldPartitionRuntimeCellTransformer.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEnabled() |
WorldPartition/WorldPartitionRuntimeCellTransformer.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ForEachIgnoredComponentClass
(
TFunctionRef< bool(const TSubclassOf< UActorComponent >&)> Func |
WorldPartition/WorldPartitionRuntimeCellTransformer.h | ||
virtual void ForEachIgnoredExactComponentClass
(
TFunctionRef< bool(const TSubclassOf< UActorComponent >&)> Func |
WorldPartition/WorldPartitionRuntimeCellTransformer.h | ||
virtual bool IsCellTransformable
(
const UWorldPartitionRuntimeCell* InCell |
Whether the cell can be process by the transformer. | WorldPartition/WorldPartitionRuntimeCellTransformer.h | |
virtual bool IsLevelTransformable
(
ULevel* InLevel |
Whether the level can be processed by the transformer. | WorldPartition/WorldPartitionRuntimeCellTransformer.h | |
virtual void PostTransform
(
ULevel* InLevel |
WorldPartition/WorldPartitionRuntimeCellTransformer.h | ||
virtual void PreTransform
(
ULevel* InLevel |
WorldPartition/WorldPartitionRuntimeCellTransformer.h | ||
virtual bool ShouldStripRuntimeCell
(
const UWorldPartitionRuntimeCell* InCell |
Vote to strip this runtime cell from the grid entirely. | WorldPartition/WorldPartitionRuntimeCellTransformer.h | |
virtual void Transform
(
ULevel* InLevel |
WorldPartition/WorldPartitionRuntimeCellTransformer.h | ||
virtual void TransformRuntimeCell
(
UWorldPartitionRuntimeCell* InCell |
Hook to transform the runtime cell structure itself. | WorldPartition/WorldPartitionRuntimeCellTransformer.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
WorldPartition/WorldPartitionRuntimeCellTransformer.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanIgnoreComponent
(
const UActorComponent* InComponent |
WorldPartition/WorldPartitionRuntimeCellTransformer.h | ||
virtual bool IsBlueprintActorWithLogic
(
AActor* InActor |
WorldPartition/WorldPartitionRuntimeCellTransformer.h |