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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionEditorPerProjectU-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< const UDataLayerAsset * > GetWorldDataLayerAssetsLoadedInEditor
(
UWorld* InWorld |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
TArray< UDataLayerAsset * > GetWorldDataLayerAssetsLoadedInEditor
(
UWorld* InWorld |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
GetWorldDataLayerAssetsLoadedInEditor(UWorld *)
| Name | GetWorldDataLayerAssetsLoadedInEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorPerProjectUserSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionEditorPerProjectUserSettings.cpp |
TArray < const UDataLayerAsset * > GetWorldDataLayerAssetsLoadedInEditor
(
UWorld * InWorld
) const
GetWorldDataLayerAssetsLoadedInEditor(UWorld *)
| Name | GetWorldDataLayerAssetsLoadedInEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorPerProjectUserSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionEditorPerProjectUserSettings.cpp |
TArray < UDataLayerAsset * > GetWorldDataLayerAssetsLoadedInEditor
(
UWorld * InWorld
)