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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyRuntimeCellsTransformerStack
(
UWorldPartitionRuntimeCell* InCell |
WorldPartition/WorldPartition.h | ||
void ApplyRuntimeCellsTransformerStack
(
ULevel* InLevel |
WorldPartition/WorldPartition.h |
ApplyRuntimeCellsTransformerStack(UWorldPartitionRuntimeCell *)
| Name | ApplyRuntimeCellsTransformerStack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp |
void ApplyRuntimeCellsTransformerStack
(
UWorldPartitionRuntimeCell * InCell
)
ApplyRuntimeCellsTransformerStack(ULevel *)
| Name | ApplyRuntimeCellsTransformerStack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp |
void ApplyRuntimeCellsTransformerStack
(
ULevel * InLevel
)