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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Jumps the server to new level. If bAbsolute is true and we are using seamless traveling, we will do an absolute travel (URL will be flushed).
| Name | ServerTravel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
bool ServerTravel
(
const FString & InURL,
bool bAbsolute,
bool bShouldSkipGameNotify
)
Parameters
| Name | Remarks |
|---|---|
| URL | the URL that we are traveling to |
| bAbsolute | whether we are using relative or absolute travel |
| bShouldSkipGameNotify | whether to notify the clients/game or not |