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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UVectorFieldStatic
Description
Update resources. This must be implemented by subclasses as the Resource pointer must always be valid.
| Name | UpdateResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/VectorField/VectorFieldStatic.h |
| Include Path | #include "VectorField/VectorFieldStatic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VectorField.cpp |
void UpdateResource()