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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FTypedElementHandle > DuplicateNormalizedElements
(
const FTypedElementListConstPtr& ElementListPtr, |
Duplicate any elements from the given list that can be duplicated. | Elements/Framework/TypedElementCommonActions.h | |
TArray< FScriptTypedElementHandle > DuplicateNormalizedElements
(
const FScriptTypedElementListProxy ElementList, |
Duplicate any elements from the given list that can be duplicated. | Elements/Framework/TypedElementCommonActions.h |
|
DuplicateNormalizedElements(const FTypedElementListConstPtr &, UWorld *, const FVector &)
Description
Duplicate any elements from the given list that can be duplicated.
This list should have been pre-normalized via UTypedElementSelectionSet::GetNormalizedSelection or UTypedElementSelectionSet::GetNormalizedElementList.
| Name | DuplicateNormalizedElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Framework/TypedElementCommonActions.h |
| Include Path | #include "Elements/Framework/TypedElementCommonActions.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Framework/TypedElementCommonActions.cpp |
virtual TArray < FTypedElementHandle > DuplicateNormalizedElements
(
const FTypedElementListConstPtr & ElementListPtr,
UWorld * World,
const FVector & LocationOffset
)
DuplicateNormalizedElements(const FScriptTypedElementListProxy, UWorld *, const FVector &)
Description
Duplicate any elements from the given list that can be duplicated.
This list should have been pre-normalized via UTypedElementSelectionSet::GetNormalizedSelection or UTypedElementSelectionSet::GetNormalizedElementList.
| Name | DuplicateNormalizedElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Framework/TypedElementCommonActions.h |
| Include Path | #include "Elements/Framework/TypedElementCommonActions.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Framework/TypedElementCommonActions.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementFramework|Common")
TArray < FScriptTypedElementHandle > DuplicateNormalizedElements
(
const FScriptTypedElementListProxy ElementList,
UWorld * World,
const FVector & LocationOffset
)