Navigation
API > API/Runtime > API/Runtime/Engine
Base class for subtitle data being attached to assets
| Name | USubtitleAssetUserData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Subtitles/SubtitlesAndClosedCaptionsTypes.h |
| Include Path | #include "Subtitles/SubtitlesAndClosedCaptionsTypes.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class USubtitleAssetUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → USubtitleAssetUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Subtitles | TArray< FSubtitleAssetData > | Subtitles/SubtitlesAndClosedCaptionsTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetMaximumDuration() |
In seconds, the longest any subtitle in the Subtitles array will last, including any initial offset starts. | Subtitles/SubtitlesAndClosedCaptionsTypes.h |
Public Virtual
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
These functions ensure Duration values are only editable when DurationType == UseDurationProperty: | Subtitles/SubtitlesAndClosedCaptionsTypes.h | |
virtual void PostInitProperties() |
Subtitles/SubtitlesAndClosedCaptionsTypes.h | ||
virtual void PostLoad() |
Subtitles/SubtitlesAndClosedCaptionsTypes.h |