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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStreamableRenderAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WaitForStreaming
(
ETickStreamingFlags Flags |
Wait for any pending operation and make sure that the asset streamer has performed requested ops on this asset. | Engine/StreamableRenderAsset.h | |
void WaitForStreaming
(
bool |
Engine/StreamableRenderAsset.h | ||
void WaitForStreaming
(
bool, |
Engine/StreamableRenderAsset.h |
WaitForStreaming(ETickStreamingFlags)
Description
Wait for any pending operation and make sure that the asset streamer has performed requested ops on this asset.
| Name | WaitForStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
| Include Path | #include "Engine/StreamableRenderAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StreamableRenderAsset.cpp |
void WaitForStreaming
(
ETickStreamingFlags Flags
)
WaitForStreaming(bool)
| Name | WaitForStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
| Include Path | #include "Engine/StreamableRenderAsset.h" |
void WaitForStreaming
(
bool
)
WaitForStreaming(bool, bool)
| Name | WaitForStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
| Include Path | #include "Engine/StreamableRenderAsset.h" |
void WaitForStreaming
(
bool,
bool bSendCompletionEvents
)