Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStreamableRenderAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void TickStreaming
(
ETickStreamingFlags Flags, |
Engine/StreamableRenderAsset.h | ||
void TickStreaming
(
bool bSendCompletionEvents, |
Engine/StreamableRenderAsset.h |
TickStreaming(ETickStreamingFlags, TArray< UStreamableRenderAsset > )
| Name | TickStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
| Include Path | #include "Engine/StreamableRenderAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StreamableRenderAsset.cpp |
void TickStreaming
(
ETickStreamingFlags Flags,
TArray < UStreamableRenderAsset * > * DeferredTickCBAssets
)
TickStreaming(bool, TArray< UStreamableRenderAsset > )
| Name | TickStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
| Include Path | #include "Engine/StreamableRenderAsset.h" |
void TickStreaming
(
bool bSendCompletionEvents,
TArray < UStreamableRenderAsset * > * DeferredTickCBAssets
)