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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStreamableRenderAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasPendingInitOrStreaming () |
Whether a stream in / out request is pending. | Engine/StreamableRenderAsset.h | |
bool HasPendingInitOrStreaming
(
bool |
Engine/StreamableRenderAsset.h |
HasPendingInitOrStreaming()
Description
Whether a stream in / out request is pending. Only one request can exists at anytime for a streamable asset. This also includes the resource initialization!
| Name | HasPendingInitOrStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
| Include Path | #include "Engine/StreamableRenderAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StreamableRenderAsset.cpp |
bool HasPendingInitOrStreaming() const
HasPendingInitOrStreaming(bool)
| Name | HasPendingInitOrStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
| Include Path | #include "Engine/StreamableRenderAsset.h" |
bool HasPendingInitOrStreaming
(
bool
) const