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Description
Called on the GameThread once the component's physics state is destroyed. If necessary, free caches.
Virtual Inheritance
- IAsyncPhysicsStateProcessor::OnAsyncDestroyPhysicsStateEnd_GameThread → UActorComponent::OnAsyncDestroyPhysicsStateEnd_GameThread → UPrimitiveComponent::OnAsyncDestroyPhysicsStateEnd_GameThread → UStaticMeshComponent::OnAsyncDestroyPhysicsStateEnd_GameThread
| Name | OnAsyncDestroyPhysicsStateEnd_GameThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include Path | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual void OnAsyncDestroyPhysicsStateEnd_GameThread()