Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USpotLightComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSpotLightSceneProxyDesc BuildSceneProxyDesc
(
const USpotLightComponent& InLightComponent |
Components/SpotLightComponent.h | ||
static void BuildSceneProxyDesc
(
const USpotLightComponent& InLightComponent, |
Components/SpotLightComponent.h |
BuildSceneProxyDesc(const USpotLightComponent &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SpotLightComponent.h |
| Include Path | #include "Components/SpotLightComponent.h" |
static FSpotLightSceneProxyDesc BuildSceneProxyDesc
(
const USpotLightComponent & InLightComponent
)
BuildSceneProxyDesc(const USpotLightComponent &, FSpotLightSceneProxyDesc &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SpotLightComponent.h |
| Include Path | #include "Components/SpotLightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SpotLightComponent.cpp |
static void BuildSceneProxyDesc
(
const USpotLightComponent & InLightComponent,
FSpotLightSceneProxyDesc & OutProxyDesc
)