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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Description
Set whether World Position Offset is evaluated for this component. Toggles WPO on/off without rebuilding the proxy.
| Name | SetEvaluateWorldPositionOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering|LOD")
void SetEvaluateWorldPositionOffset
(
bool bNewValue
)