Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSkinCacheAllowed
(
int32 LodIdx |
Components/SkinnedMeshComponent.h | ||
bool IsSkinCacheAllowed
(
int32 LodIdx, |
Components/SkinnedMeshComponent.h |
IsSkinCacheAllowed(int32)
| Name | IsSkinCacheAllowed |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
bool IsSkinCacheAllowed
(
int32 LodIdx
) const
IsSkinCacheAllowed(int32, ERHIFeatureLevel::Type)
| Name | IsSkinCacheAllowed |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
bool IsSkinCacheAllowed
(
int32 LodIdx,
ERHIFeatureLevel::Type FeatureLevel
) const